|
Search |
|
||||||||
| nLa dEViLZ Application Factory Post application with nLa dEViLZ NFO files and nLa dEViLZ password.
Register Today and Get more goodies. |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
Electric Image Animation Studio 8.0 |
|
|
#1 (permalink) |
![]() ![]() ![]() |
Not Ranked
:
0 score
Electric Image Animation Studio EIAS 8.0 -Lz0
![]() ![]() Release Date: 7/7/2009 Nfo Date: 7/7/2009 12:00:00 AM Num. Disks: xx/20 OS: WinALL Nfo Time: 18:09:15.7887500 Rel Type: Application Cracker: Team Lz0 Archive: lz0*.zip Packer: Team Lz0 Rating: 7/10 [#######---] Supplier: Team Lz0 Language: English Protection: Super Sentinel Super Pro Requirements: Windows XP + SP3 Publisher URL: %url Publisher: eitechnology group ( ) Keyfile / License ( ) Emulator ( ) Patch ( ) Serial (x) Cracked .EXE / .DLL ( ) Retail ( ) Keygen ( ) Trainer ( ) Loader ( ) Other 1999 - 2009 I N F O When it is time to apply surface materials and textures light your scenes, and animate your models, no program delivers like the Electric Image Animation System. It was created from the ground up with designers and animators in mind, the interface and workflow are simple and intuitive yet, the application is tremendously feature-packed teapotteapotteapot Workflow EIAS Animator delivers the essentials better than any other product. Most animators agree that there are critical sections in a 3D program that are most important to successful design. Most notably: texturing, lighting deformations, the curve editor, character animation, and the ability to work effectively on HUGE projects. All of these requirements are met intuitively within Animator The Electric Image Animation System has been used by many of the largest Architecture firms in the world because of its incredible ability to house thousands of objects and upwards of 30 million polygons in a single scene. Most programs would simply crash or freeze when importing this number of polygons, but EIAS will bring you the stability you need to get your project done flawlessly. Our favourite things about working in Animator include: 1. Animator is designed for designers. 2. It has extensive project management tools. 3. It presents advanced features in a approachable shell. 4. It has the ability to work with enormous projects New Animator 8.0 Features The Texture Pack teapot Key Features 1. EXR and 16bit image input support. 2. Rotoscope improvements. 3. Improved Reflection/Sky Mapping and controls. 4. Normal Mapping and Bump improvements 5. Displacement Sea Level. 6. Light Maps. 7 Higher-resolution OpenGL textures EXR and 16bit image input support Animator and Camera are now both capable of reading and using both EXR and 16 bit QuickTime files for any use. EXR textures can be used in the role of HDRI files(with or without alpha channel). Rotoscope improvements Backdrops Backdrop options have been moved from the World Dialog to the Camera Dialog, this is because, functionally they are the same as Rotoscopes. Rotoscopes You can now edit rotoscopes as if they were normal textures - that is to say double clicking on them will open the standard Texture Info window. Two or more rotoscope textures are combined according to their blend modes, just as material textures Procedurals can be used as well. In EIAS 8, a rotoscope can have any mapping type, just like reflection maps (Spherical LightProbe, Vert Cross etc.). The result will be that your camera will seem to be inside a surrounding infinite sphere with the rotoscope applied to the inside of it. As you move the camera, you will see different parts of this environment. This feature can be previewed in Animator's View windows. Improved Reflection/Sky Mapping and controls Reflection maps are now combined according to their blend modes. A procedural applied in the reflection maps list now is treated as a real reflection (in EIAS 7 it was a reflectivity multiplier) All sky maps lists (GI Sky maps, world RT reflections and refractions) can have any number of textures that are combined in Camera. Procedurals can be used as well. The only exception is "Adaptive sky map" GI mode. It requires a single texture that should be a LDR/HDR image. Normal Mapping and Bump improvements Normal maps (a kind of bump map) are moved to tangent space because now it's a more popular and usable kind of normal maps that allows the use of UVs and others kinds of mapping Bump calculations have been improved in general and appear even smoother. Displacement Sea Level This new additional control adds/subtracts a constant value to the applied displacement. It's useful for organic shapes such as those coming from ZBrush. Light Maps Instead of a single light projection map, EIAS 8 offers a standard texture list of light maps supporting all types of reflection mapping and procedurals. Higher-resolution OpenGL textures The OpenGL Texture window now uses a maximum resolution of 1024x1024 as oppose to the old 256x256. This makes exact texture placement much easier. In addition to this, textures now load twice as quickly. The User Pack Animator teapot Key Features 1. "Remove from selection set" has been added to the Object contextual menu. 2. Enable/Disable channels animation ("green triangle") was added to the preferences 3. Exported FACT can be automatically re-imported and added to the project. 4. Imported series of FACT files (for cycle groups) are now added in order sorted by their file names. 5. When you right click on the title bar of the Camera View window, the pop-up menu shows label color and a light/camera icons next to the respective items in the list. 6. A new contextual menu was added for the textures in the Material Info window. Procedurals interfaces also can be opened by selecting the procedural in the list and pressing the 'P' key. 7. In the Texture Info window for Flat, Cubic and Procedural mapping, a new "AutoEdit" pop-up was added to constrain XY(Z) scales. 8. A new feature, "Fill Velocities", was added to the Function Curve Editor. 9. Parametric Surface Plug-In. 10 AdaptiveDicer Plug-In New Strength Map Tools 1. Save/Load strength map to re-assign it from a low-res model to a higher-res one or vice versa. 2. Strength maps blur/contrast tool. 3. Strength map mirror tool 4. Strength map unfold tool saves a map as a .img texture by using the model's UVs I N S T A L L 1) Unpack 2) Install 3) Overwrite the original files with the cracked ones 4) Enjoy! Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly Code: [Check Download Links]
http://rapidshare.com/files/253145002/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar Code: [Check Download Links]
http://hotfile.com/dl/8149419/1057720/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar.html Code: [Check Download Links]
http://netload.in/dateibFK6ApagEP/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar.htm Code: [Check Download Links]
http://www.easy-share.com/1906653932/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar Code: [Check Download Links]
http://www.megaupload.com/?d=E1QES2MG Code: [Check Download Links]
http://depositfiles.com/files/flrkc8qtg Code: [Check Download Links]
CyberDeViLZ
__________________
Never give your user n Pass even to your own Dad. Hope u have understood Join VIP Today Enjoy All good stuff & experience at nLa dEViLZ Special VIP Zone like i do It's feel like home to me, love warez..think love nd more |
|
| Bookmarks |
| Tags |
| 80, animation, electric, image, studio |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
| Display Modes | |
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Jack_Ingram/Electric | Shinedown2012 | nLa dEViLZ Application Factory | 0 | 10-09-2008 05:38 AM |