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 Electric Image Animation Studio 8.0
Old 07-07-2009   #1 (permalink)
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multi Electric Image Animation Studio 8.0

Electric Image Animation Studio EIAS 8.0 -Lz0




Release Date: 7/7/2009
Nfo Date: 7/7/2009 12:00:00 AM
Num. Disks: xx/20 OS: WinALL
Nfo Time: 18:09:15.7887500 Rel Type: Application
Cracker: Team Lz0 Archive: lz0*.zip
Packer: Team Lz0 Rating: 7/10 [#######---]
Supplier: Team Lz0 Language: English
Protection: Super Sentinel Super Pro
Requirements: Windows XP + SP3
Publisher URL: %url
Publisher: eitechnology group

( ) Keyfile / License ( ) Emulator
( ) Patch ( ) Serial
(x) Cracked .EXE / .DLL ( ) Retail
( ) Keygen ( ) Trainer
( ) Loader ( ) Other

1999 - 2009

I N F O

When it is time to apply surface materials and textures
light your scenes, and animate your models, no program
delivers like the Electric Image Animation System. It was
created from the ground up with designers and animators in
mind, the interface and workflow are simple and intuitive
yet, the application is tremendously feature-packed

teapotteapotteapot Workflow

EIAS Animator delivers the essentials better than any other
product. Most animators agree that there are critical
sections in a 3D program that are most important to
successful design. Most notably: texturing, lighting
deformations, the curve editor, character animation, and the
ability to work effectively on HUGE projects. All of these
requirements are met intuitively within Animator

The Electric Image Animation System has been used by many of
the largest Architecture firms in the world because of its
incredible ability to house thousands of objects and upwards
of 30 million polygons in a single scene. Most programs
would simply crash or freeze when importing this number of
polygons, but EIAS will bring you the stability you need to
get your project done flawlessly. Our favourite things about
working in Animator include:

1. Animator is designed for designers. 2. It has
extensive project management tools. 3. It presents
advanced features in a approachable shell. 4. It has the
ability to work with enormous projects

New Animator 8.0 Features The Texture Pack teapot

Key Features

1. EXR and 16bit image input support. 2. Rotoscope
improvements. 3. Improved Reflection/Sky Mapping and
controls. 4. Normal Mapping and Bump improvements
5. Displacement Sea Level. 6. Light Maps. 7
Higher-resolution OpenGL textures

EXR and 16bit image input support

Animator and Camera are now both capable of reading and
using both EXR and 16 bit QuickTime files for any use. EXR
textures can be used in the role of HDRI files(with or
without alpha channel). Rotoscope improvements

Backdrops Backdrop options have been moved from the World
Dialog to the Camera Dialog, this is because, functionally
they are the same as Rotoscopes. Rotoscopes You can now edit
rotoscopes as if they were normal textures - that is to say
double clicking on them will open the standard Texture Info
window. Two or more rotoscope textures are combined
according to their blend modes, just as material textures
Procedurals can be used as well. In EIAS 8, a rotoscope can
have any mapping type, just like reflection maps (Spherical
LightProbe, Vert Cross etc.). The result will be that your
camera will seem to be inside a surrounding infinite sphere
with the rotoscope applied to the inside of it. As you move
the camera, you will see different parts of this
environment. This feature can be previewed in Animator's
View windows. Improved Reflection/Sky Mapping and
controls

Reflection maps are now combined according to their blend
modes. A procedural applied in the reflection maps list now
is treated as a real reflection (in EIAS 7 it was a
reflectivity multiplier)

All sky maps lists (GI Sky maps, world RT reflections and
refractions) can have any number of textures that are
combined in Camera. Procedurals can be used as well. The
only exception is "Adaptive sky map" GI mode. It requires a
single texture that should be a LDR/HDR image. Normal
Mapping and Bump improvements

Normal maps (a kind of bump map) are moved to tangent space
because now it's a more popular and usable kind of normal
maps that allows the use of UVs and others kinds of mapping
Bump calculations have been improved in general and appear
even smoother. Displacement Sea Level

This new additional control adds/subtracts a constant value
to the applied displacement. It's useful for organic shapes
such as those coming from ZBrush. Light Maps

Instead of a single light projection map, EIAS 8 offers a
standard texture list of light maps supporting all types of
reflection mapping and procedurals. Higher-resolution
OpenGL textures

The OpenGL Texture window now uses a maximum resolution of
1024x1024 as oppose to the old 256x256. This makes exact
texture placement much easier. In addition to this, textures
now load twice as quickly. The User Pack
Animator teapot

Key Features

1. "Remove from selection set" has been added to the
Object contextual menu. 2. Enable/Disable channels
animation ("green triangle") was added to the preferences
3. Exported FACT can be automatically re-imported and
added to the project. 4. Imported series of FACT files
(for cycle groups) are now added in order sorted by their
file names. 5. When you right click on the title bar of
the Camera View window, the pop-up menu shows label color
and a light/camera icons next to the respective items in the
list. 6. A new contextual menu was added for the
textures in the Material Info window. Procedurals interfaces
also can be opened by selecting the procedural in the list
and pressing the 'P' key. 7. In the Texture Info window
for Flat, Cubic and Procedural mapping, a new "AutoEdit"
pop-up was added to constrain XY(Z) scales. 8. A new
feature, "Fill Velocities", was added to the Function Curve
Editor. 9. Parametric Surface Plug-In. 10
AdaptiveDicer Plug-In

New Strength Map Tools

1. Save/Load strength map to re-assign it from a low-res
model to a higher-res one or vice versa. 2. Strength
maps blur/contrast tool. 3. Strength map mirror tool
4. Strength map unfold tool saves a map as a .img texture
by using the model's UVs

I N S T A L L

1) Unpack
2) Install
3) Overwrite the original files with the cracked ones
4) Enjoy!

Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly

http://rapidshare.com/files/253145002/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar
http://hotfile.com/dl/8149419/1057720/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar.html
http://netload.in/dateibFK6ApagEP/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar.htm
http://www.easy-share.com/1906653932/Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.rar
http://www.megaupload.com/?d=E1QES2MG
http://depositfiles.com/files/flrkc8qtg
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